About

Simon Cooper
Some of my fondest memories from childhood involve video games. Not just playing them. I can remember taking turns with my sister to type in programs published in Computer and Video Games magazine into our Commodore Vic-20.
Now looking back it seems inevitable that I would find a career in games development.
However, it took a few twists and turns before I arrived in games: working in theatre, illustration and multimedia before I got my first job as an animator in London.
Since then I have hugely enjoyed the process of creating art for video games.
My fascination with swiftly-evolving technology has helped me to be a conduit between the art, design and code teams on several projects.
Over the years I have also embraced the challenge of helping to build art teams and lead them through some tough, but rewarding production cycles resulting in many published titles.
I have also had the opportunity to pass on my development experience through teaching, helping aspiring new artists launch their careers in the games industry.
But games always draw me back and my passion remains video game production. It is still a thrill seeing a game idea evolve and develop into a published title. Having a hand in that process seems to be what I do best.