Elevators 1.1

Blimey! I’m bad at this blogging malarkey. I’ve never kept a diary so I’m finding it a habit that needs to be cultivated. I’m going to experiment with scheduling some time on Friday mornings for some exclusive blog love. We’ll see how it goes.

Anyway, I have been making progress but, as always, it seems to take longer than expected. This time it has been those pesky elevators again. I had taken them to the point where they worked, after a fashion, and I recently decided that I needed to add some polish before release. Well, that opened a can of worms and I’ve burned several days on completely re-writing the C# code.

It turned out that form, as always, follows function and the features of the elevator code dictated how they would look; what buttons and interface to include and so on.

It was also bothering me that the system I had in place was very inflexible. Fine for a demo, in principle, but if I needed to change anything then it was like unpicking a very woolly sweater. So in my re-write I’ve aimed for a stripped-down but powerful, flexible system. One worthy of selling on, which is the whole point. In fact, it occurred to me that I should really offer it as a standalone package for purchase on the store. Having put in all the work it would be a shame to not get the reward.

So the plan, moving forward, is to include it with the Clean Sci Fi assets in a demo (or two) and also offer it for sale to anyone who doesn’t need the whole graphics package but may need a decent elevator solution.


Made with Mice is owned and run by experienced 3D artist Simon Cooper. Simon's career has spanned many years and several disciplines within the visual arts; including theatre set design, graphic design, photography, web design, film and games art production. The majority of his time over the last decade has been spent in video game art production; encompassing animation, environments, character design, user interface and full motion video production. His most recent work in games was with Curve Studios Ltd., in Islington, where he worked as Lead Artist on several Buzz! titles for Sony Entertainment Europe on the PSP platform. His last project with Curve was as Lead Artist on their own IP, entitled Explodemon - released through the Playstation Network early in 2011. Now he is working freelance to exploit the depth of his knowledge for the benefit of his clients.

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