Hitting the ground limping

Happy Daylight Saving!
Well it’s been a busy few days. I wish I could say I’ve been rushed off my feet dealing with support for the asset pack but sadly that’s not the case. In fact I can safely say I’ve fumbled the launch of the Sci Fi pack.

It’s not all down to my own ineptitude, I think it’s fair to say, but a bit of bad luck. In an ideal world I would have planned it to the nth degree and had time to react to anything that caused a surprise in the publishing process. Doing it for the first time, combined with two young children, plus other client work in the mix and it’s been a perfect storm. Okay, a bit of an overstatement, but the Asset Store surprised me to begin with by accepting my assets after just over a week. I was expecting a few lines of feedback and suggested fixes before a resubmission – being the first time I’d done this and all. So I thought I’d have another week to get some launch materials together to drip feed into my thread on the Unity Forums. Serves me right for being so efficient!

The biggest issue however was my wife coming down with mastitis the night I learnt the assets had gone live. If you can’t be bothered to Google it I can tell you that mastitis is very painful and also brings flu-like symptoms. And she had to carry on breast-feeding. Suddenly I’m helping to look after her and the other two.
So no launch materials.

She’s nearly over it now, I hope, but some client work has just come in so that pushes back anything I can do for the assets. Oh well, gotta pay the bills.


Made with Mice is owned and run by experienced 3D artist Simon Cooper. Simon's career has spanned many years and several disciplines within the visual arts; including theatre set design, graphic design, photography, web design, film and games art production. The majority of his time over the last decade has been spent in video game art production; encompassing animation, environments, character design, user interface and full motion video production. His most recent work in games was with Curve Studios Ltd., in Islington, where he worked as Lead Artist on several Buzz! titles for Sony Entertainment Europe on the PSP platform. His last project with Curve was as Lead Artist on their own IP, entitled Explodemon - released through the Playstation Network early in 2011. Now he is working freelance to exploit the depth of his knowledge for the benefit of his clients.

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