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Much head scratching

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After that last post I took a break. Something I’ve needed for quite some time. I’ve been burned out for a while so some rest and time with the family was much needed. After a week or so I got back to it. Was it really over a month ago? Time has flown.

Well, what have I been doing all this time? Many things, but mainly I’ve been mired in technical issues with Substance Designer. I know I’ve posted about this before, but essentially (to keep it short) I’ve been seeking a workflow that will realistically let me convert all the assets in the pack to PBR so that Unity 5 and Unreal Engine 4 can use them to the fullest while being sympathetic to authoring substances that end users can tweak. By this I mean create custom colours, add custom decals and add degrees of damage and dirt to taste.

It’s a big ask and a major update so it is taking a while.

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