Some of my fondest memories from childhood involve video games. Not just playing them. I can remember taking turns with my sister to type in programs published in Computer and Video Games magazine into our Commodore Vic-20.
Now looking back it seems inevitable that I would find a career in games development.
However, it took a few twists and turns before I arrived in games: working in theatre, illustration and multimedia before I got my first job as an animator for Fube Industries.
Since then I have hugely enjoyed the process of creating art for video games. All through my career a fascination with swiftly-evolving technology has helped me to be a conduit between the art and code teams on several projects.
Over the years I have also embraced the challenge of helping to build art teams and lead them through some tough, but rewarding production cycles resulting in many published titles.
I have also had the opportunity to pass on my development experience through teaching, escaping briefly from the games industry for two periods.
But games draw me back. My passion remains video game production. It is still a thrill seeing a game idea evolve and develop into a published title. Having a hand in that process seems to be what I do best.